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Baalskar
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BattleMat
Baalskar
Interactive Rulebook
Missile Turn Example
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Normal Turn Example
Art by Chris Dien
The Normal Turns are when the two teams have reached each other at the Battle Line and are now able to engage in hand-to-hand combat such as sword fighting, hammer bashing, biting, grappling, etc.  At this point in the game all missile weapons both non-magical & magical, such as arrows & fireballs, can no longer be used for the duration of the game.  The Normal Turns do not begin until after each team has had one Missile Attack Turn and one Missile Defend Turn.  Once the Normal Turns begin they will continue until the game ends.  Under no circumstances can the game ever return to another Missile Turn.  During Normal Turns the Defend Team can attempt to protect players of their choice from combat by placing them in their Back Line, as long as they provide enough blockers to intercept all of the Attack Team's attacking players at the Battle Line, except flyers can always fly over the Battle Line!
The Attack Phase is when the Attack Team declares their attackers, or which of their players are going to attack.  The Defend Team then declares their blockers, or which of their players they will place in the Front Line Zones to block the attackers at the Battle Line.
During the First Battle Phase the Attack Team assigns all of the Lethal Attacks for the turn.  The Attack Team's players can also choose to take a different action such as mounting a steed, recovering a magic item, or exchanging a steed or magic item with another player.  However if they opt for one of these other actions they cannot also attack this turn.  The Defend Team defends their players with spells & magic items.
Additional Battle Phases, such as a Second Battle Phase, can continue if the Attack Team has remaining Spellcasting Time and wishes to continue casting spells or using magic items.  In this event the Defend Team can also continue to defend their players with spells & magic if they also have remaining Time or magic items.
When the Attack Team can no longer cast additional spells or continue attacking in any way they declare the End Phase.  The Defend Team then carefully removes their slain players if any and places them in their Discard Player card zone while the Attack Team watches.
During the Clean-Up Phase the Attack Team removes any used spells & magic and places them in their Discard Spell & Discard Magic card zones respectively while the Defend Team watches.  The Defend Team then takes the same actions.  Also any Missile or Special Attack cards are returned to their card zone.
Below is a "snapshot" example of how a Normal Turn could look after the Attack Team's turn during the Second Battle Phase.  In this example the Fellowship Team is the Attack Team and the Monsters Team is the Defend Team
Click here to view a detailed Turn Structure description specifically for a Normal Turn.
Click here to view a complete example of an entire Normal Turn beginning with the Attack Phase all the way through to the Clean-Up Phase!
Click here for a complete Interactive Normal Turn Example.
QUICK EXAMPLE OF A NORMAL TURN